Img
The img
element allows you to render an image, it takes a Into<ImageSource>
. To learn how to style a image go to the styling image chapter.
Creating a Img
This example uses a file system path as the image, but you may use any other ImageSource
instead. The CARGO_MANIFEST_DIR
environment variable is used here to easily access the image.png
in the project root folder as a example.
use std::path::Path;
use gpui::{
AppContext, Application, Context, IntoElement, ParentElement, Render, Styled, Window,
WindowOptions, div, img,
};
struct RootView;
impl Render for RootView {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.size_full()
.child(img(Path::new(env!("CARGO_MANIFEST_DIR")).join("image.png")).size_full())
}
}
fn main() {
Application::new().run(|app| {
app.open_window(WindowOptions::default(), |_window, app| {
app.new(|_cx| RootView)
})
.unwrap();
});
}